Who are we?
LCEA Alumni are graduates of the Lansdown Centre for Electronic Arts,
a post graduate research centre at Middlesex University in the UK.
Many alumni have set up their own new media businesses and consultancies.
Other alumni careers include graphic design, interactive media design,
new media research, game design, web site development and design,
animation, teaching, film making, audio design, journalism and various management
roles.
LCEA alumni have a good record for winning new media awards, including
BAFTAs, Milia, BIMA and others.
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Electronic Literature Organization » Showcase
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To facilitate and promote the writing, publishing, and reading of literature in electronic media.
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Poemas no meio
by Rui Torres. Poemas no meio do caminho, written in Portuguese, is a poetry project that offers the reader different reading possibilities, depending on her navigational decisions. There are two available versions: the horizontal and the vertical. The horizontal version is a 3D panorama including video that the reader can drag; the vertical version uses [...]
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Tailspin
by Christine Wilks. From birdsong to video game music to the ringing sounds of tinnitus, sound is at the core of Tailspin as both theme and structural device. A story of intergenerational conflict unfolds through sound as a woman negotiates between her father, who was “nothing more than an aircraft fitter” during WWII, and her [...]
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Entre Ville
by J.R. Carpenter. Entre Ville is J.R. Carpenter’s affectionate and keenly perceptive homage to her former Montréal neighborhood, Mile End, and its many inhabitants. With poetic text framed by videos documenting the texture and sounds of the back alleyways, Entre Ville is a richly layered and sensorial exploration of the entre ville, the interior city. [...]
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slippingglimpse
by Stephanie Strickland, Cynthia Lawson Jaramillo, and Paul Ryan. slippingglimpse is a verbal-visual collaboration between a poet, programmer, and videographer. Each of the ten parts consists of a video of moving water associated with a poetic text that can be conventionally read in split-screen format as it scrolls upwards. (The “scroll text” view enables conventional [...]
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Wordscapes and Letterscapes
by Peter Cho. Letterscapes is a collection of twenty-six interactive typographic landscapes, encompassed within a dynamic, dimensional environment. Wordscapes is a collection of reactive one-word poem landscapes, one for each letter of the alphabet. These two sets of 26 works each operate at the nexus of typography, animation and interactivity making modest claims for each, [...]
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Ah
by K Michael & Dirk Vis. Ah articulates a simple paradox of reading animated digital literature, which is that the eye, and by extension the mind, often has no sense of the future of a sentence or line of text and, more importantly, is not given the chance to retread an already witnessed word or [...]
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The Sweet Old Etcetera
by Alison Clifford. The Sweet Old Etcetera is an interactive web project based on the poetry of E. E. Cummings. E. E. Cummings’ poetry is highly visual, playful and experimental. “The Sweet Old Etcetera” interprets selected poems for a new media context and introduces additional layers of meaning through the use of motion, graphics, sound [...]
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Recycled
In “Recycled,” Giselle Beiguelman has taken an “artifact” of electronic technology, the object-follow-cursor feature, and transposed it into a moving metaphor. Across a field of bright yellow, the letters RECYCLED enter the screen, track the cursor, disappear if gathered, and finally clump together and vanish, only to begin migrating, again, from the margins. The letters, [...]
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Interlude ? Dorothy and Sid
Judy Malloy’s “Interlude” is part of a longer work entitled Dorothy and Sid. This story focuses on the lives of contemporary artists in the San Francisco Bay area; it unfolds in four parts: “Dorothy Abrona McCrae”; “Interlude — Dorothy and Sid”; “A Party at Silver Beach”; and “Afterwards.” Each of these narratives is characterized by [...]
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Dangerous Curves
The interactive whodunit doesn’t get any harder-boiled than in Dangerous Curves, a rare and effective follow-up to the style of detective interactive fiction seen in Stu Galley’s The Witness. A classic cast of characters and effective geography, with helpful compass direction information provided in the status line, make this piece more approachable than some others [...]
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