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Who are we?

LCEA Alumni are graduates of the Lansdown Centre for Electronic Arts, a post graduate research centre at Middlesex University in the UK.

Many alumni have set up their own new media businesses and consultancies. Other alumni careers include graphic design, interactive media design, new media research, game design, web site development and design, animation, teaching, film making, audio design, journalism and various management roles.

LCEA alumni have a good record for winning new media awards, including BAFTAs, Milia, BIMA and others.


 
Edina's Blog
Surviving An Outbreak PDF Print E-mail
Written by Edina Nasseri   
Friday, 12 October 2007
I was in Waterstone’s (Cambridge) the other day and happened upon this book called ‘The Zombie Survival Guide: Complete Protection from the Living Dead’ by Max Brooks. It was priced at just under £7.00 and I was tipping over dangerously into the realm of buying it. Making sure that nobody could see what I was reading (well you don’t want to be seen as a freak…even if you are!) I casually flipped through the pages of the book. To my horror/delight I was reading about how to survive if (ever) one day the earth was overtaken by the living dead. Thoughts flashed through my mind of Milla Jovovich on a Harley…
The book takes its data from historical fact (of which I don’t know where it obtained such information), laboratory experiments (again a mind boggler), field research (umm…) and eyewitness accounts (Ok just hang on a minute..!). I suppose if you believe in such an apocalyptic ending to mankind, the book is a perfect companion for the Mad Max kind of zombie fighting warrior. One rather scary yet interesting detail the book speaks of is how to identify the different cases of zombie infection and to recognise the minute by minute progression of symptoms from human to un-human. From the author himself, “…ignorance is the un-dead's strongest ally, knowledge their deadliest enemy…personal choice, the will to live, must be paramount when the dead begin to rise. The choice is up to you…”

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Last Updated ( Friday, 19 October 2007 )
 
Hail Google PDF Print E-mail
Written by Edina Nasseri   
Thursday, 11 October 2007
Just when you thought it was safe to come out, Google goes ahead and adds Jaiku to its massive portfolio. Jaiku belongs to a Finnish company which specialises in mobile and web based instant messaging. Their aim is to ‘bring people closer together to feel their presence’. Hmm, spooky!
Much like MSN Messenger and Yahoo IM. The difference is that Jaiku supports a massive social tracking interface. I suppose much like Friendster or Facebook. So, like the two social networks mentioned just now, you get to post you schedule, photos, likes and dislikes, etc on Jaiku. And that’s where the mobile-ness of the whole thing makes Jaiku different from the rest. Perhaps this will fuel the debate that Google wants to branch out into the mobile sector. On their homepage Jaiku states, “While it’s too soon to comment on specific plans, we look forward to working with our new friends at Google over the coming months to expand in ways we hope you’ll find interesting and useful.” Having said so, signing up for the service has been suspended. Perhaps until Jaiku finalises its move to the Google Empire.
We’ll be hearing about the great G-Plan for world domination…soon, I feel.

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Last Updated ( Friday, 19 October 2007 )
 
Halo Mad PDF Print E-mail
Written by Edina Nasseri   
Tuesday, 09 October 2007
I know that I am a few days late but it has just come to my attention. Halo 3 (the game if anyone was wondering) has become Microsoft’s fastest selling video game ever. Apparently, it has been given a place amongst the world’s best entertainment products. Estimates have it that about 5 million units (boxes) of the game was sold during the first week (hmm…Halo 2, launched in 2004, sold around 6.4 million copies within its first two months of launch).
Strange thing is that Halo is not out for PC. Seems odd to me as it was created by Microsoft. The company said that more than 2.7 million gamers played Halo 3 on the Xbox Live network during the first week of its launch. This accounts for almost one third of the currently registered 7 million Xbox Live gamers. More than 40 million hours of Halo 3 game play were logged on the Xbox Live server in the first week. Sounds like an insane amount of time spent on a game! And apparently, the Xbox console itself also got the boost Microsoft had hoped for. Good on you Microsoft!

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Last Updated ( Friday, 19 October 2007 )
 
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